Monsters and nightmarish creatures lurk throughout the dark world of Etharis. To combat hem, civilization seeks any advantage it can find. From the mighty inventions of the Dwarves to the ingenious and mad creations of the gnomes, an array of weapons has been devised. The advanced weapons table below details the characteristics of these weapons, including their unique properties.
Advanced Melee Weapons
Advanced Ranged Weapons
| Name
|
Cost
|
Damage
|
Weight
|
Ammunition type
|
Properties
|
| Blackpowder Pistol
|
20 GP
|
2d4 Piercing
|
2 kg
|
Paper Cartridge Bullets
|
Ammunition (25/100), Blackpowder, Loading, Two handed
|
| Blackpowder Rifle
|
50 GP
|
2d6 Piercing
|
10 lbs (4.5 kg)
|
Paper Cartridge Bullets
|
Ammunition (80/300), Blackpowder, Loading, Two handed
|
| Repeater Crossbow
|
75 GP
|
1d8 Piercing
|
7 lbs (3.1 kg)
|
Bolts
|
Ammunition (80/300), Loading, Two handed, Repeater
|
| Blunderbuss
|
75 GP
|
2d6 Piercing
|
10 lbs (4.5 kg)
|
Paper Cartridge Bullets
|
Ammunition (20/30), Scatter (Line 10), Blackpowder, Loading, Two handed, Cumbersome
|
| Flame Bellows
|
75 GP
|
2d6 Fire
|
11 lbs (5.0 kg)
|
Bellows Canister
|
Ammunition (15), Scatter (cone 15), Loading, Two Handed, Cumbersome
|
Advanced Ammunition
Specialised Ammunition
Specialised Ammunition can have one additional property assigned to it. This property is applied when the ammunition is purchased or crafted, and cannot be changed once applied.
The following properties can be applied to ranged ammunition: