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Advanced Items

From Feuneksrost
Revision as of 20:11, 10 November 2025 by Balthazar (talk | contribs) (Created page, and added content)
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Monsters and nightmarish creatures lurk throughout the dark world of Etharis. To combat hem, civilization seeks any advantage it can find. From the mighty inventions of the Dwarves to the ingenious and mad creations of the gnomes, an array of weapons has been devised. The advanced weapons table below details the characteristics of these weapons, including their unique properties.

Advanced Melee Weapons

Name Cost Damage Weight Properties
Cavalry Hammer 500 GP 1d8 Bludgeoning 3 lbs (1.3 kg) Versatile (1d10), Momentum (1d12), Armor Piercing
Sabre 500 GP 1d8 Slashing 2 lbs (0.9 kg) Swift, Finesse
Claymore 500 GP 2d6 Slashing 7 lbs (3.1 kg) Brutal, Heavy, Two Handed
Sarissa 500 GP 1d12 Piercing 12 lbs (5.4 kg) Guard, Heavy, Reach, Two handed

Advanced Ranged Weapons

Name Cost Damage Weight Ammunition type Properties
Blackpowder Pistol 200 GP 2d4 Piercing 2 kg Paper Cartridge Bullets Ammunition (25/100), Blackpowder, Loading, Two handed
Blackpowder Rifle 500 GP 2d6 Piercing 10 lbs (4.5 kg) Paper Cartridge Bullets Ammunition (80/300), Blackpowder, Loading, Two handed
Repeater Crossbow 750 GP 1d8 Piercing 7 lbs (3.1 kg) Bolts Ammunition (80/300), Loading, Two handed, Repeater
Blunderbuss 750 GP 2d6 Piercing 10 lbs (4.5 kg) Paper Cartridge Bullets Ammunition (20/30), Scatter (Line 10), Blackpowder, Loading, Two handed, Cumbersome
Flame Bellows 750 GP 2d6 Fire 11 lbs (5.0 kg) Bellows Canister Ammunition (15), Scatter (cone 15), Loading, Two Handed, Cumbersome

Advanced Ammunition

Name Cost Weight Properties
Paper Cartridge Bullets 3 GP 2 lbs (0.9 kg) Stack: 20
Bellows Canister 5 GP 1.8 kg Stack: 20

Specialised Ammunition

Name Cost Weight Properties
Arrows 100 GP 1/4 lbs (100 g) Stack:5, Specialised
Bolts 100 GP 1/4 lbs (100 g) Stack: 5, Specialised
Paper Cartridge Bullets 250 GP 1/2 lbs (200 g) Stack: 5, Specialised


Specialised Ammunition can have one additional property assigned to it. This property is applied when the ammunition is purchased or crafted, and cannot be changed once applied.

The following properties can be applied to ranged ammunition: